#ifndef PLAYER_H_
#define PLAYER_H_

#include "Entity.h"

namespace Facets {
	class Player : public virtual Entity {
		public:
			Player(const core::vector3df& pos, const core::vector3df& dir);
			Player(const core::vector3df& pos, const core::vector3df& dir, s32 ms);
			Player(const core::vector3df& pos, const core::vector3df& dir, s32 ms, s32 as, s32 ss);
			virtual ~Player();
	};
}

#endif /*PLAYER_H_*/
